tag:blogger.com,1999:blog-6481831191748590297.post4396546300651482541..comments2024-01-17T18:14:57.123+08:00Comments on SmallBurger: Cocos2d-x3.4+MyGUI+動態字緩存處理+Spine廖峻漢http://www.blogger.com/profile/05331049252498881199noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6481831191748590297.post-46593107507006144472015-03-28T12:36:11.945+08:002015-03-28T12:36:11.945+08:00原來是承襲了object-c的良好體質,不意外原來是承襲了object-c的良好體質,不意外ToyAuthorhttps://www.blogger.com/profile/03400503507107894984noreply@blogger.comtag:blogger.com,1999:blog-6481831191748590297.post-52248433777845147592015-03-28T02:22:46.906+08:002015-03-28T02:22:46.906+08:00Node架構不是問題,那是很多引擎普遍使用的架構,主要是cocos2d之前是架構在object-c,...Node架構不是問題,那是很多引擎普遍使用的架構,主要是cocos2d之前是架構在object-c,所以使用了auto relase的觀念,它有點像c++的shard point,但性質又不完全相同,使用不好的話,很容易造成memory leak。廖峻漢https://www.blogger.com/profile/05331049252498881199noreply@blogger.comtag:blogger.com,1999:blog-6481831191748590297.post-69513759534526806862015-03-27T22:56:28.783+08:002015-03-27T22:56:28.783+08:00Irrlich跟Godot也有提到他們喜歡以node來管理物件、資源
我也覺得適合遊戲
Cocos2...Irrlich跟Godot也有提到他們喜歡以node來管理物件、資源<br />我也覺得適合遊戲<br />Cocos2d-x的Node又是怎樣的東西?<br />維護起來反而令人頭痛?ToyAuthorhttps://www.blogger.com/profile/03400503507107894984noreply@blogger.com