SmallBurger focuses on mobile graphics technology and GPU-driven rendering solutions.
We explore practical techniques that make real-time graphics faster, lighter, and more scalable on mobile hardware — from rendering architecture and compute workflows to procedural effects.
Our goal is simple: deliver visual quality and performance that mobile developers once thought impossible.
hi
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圖學從哪邊開始學習
你介紹了 Real time rendering 3rd 這本書給我
我開始看了之後
我讀到差不多第六章,我就看不下去了
主要是我有些地方真的無法理解
請問有別的書籍嗎?
有那種有理論,也有程式碼的書籍嗎?
感謝!!
你可以從這本『繪圖程式設計』,作者是彭國倫,不錯的起點。
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