SmallBurger focuses on mobile graphics technology and GPU-driven rendering solutions.
We explore practical techniques that make real-time graphics faster, lighter, and more scalable on mobile hardware — from rendering architecture and compute workflows to procedural effects.
Our goal is simple: deliver visual quality and performance that mobile developers once thought impossible.
Edit and generate RVO obstacle data with ConvexHull in unity
I use C# convex hull library to develop edit and generate RVO obstacle data. It's just parse unity's mesh data to convex hull data, and put the convex hull vertex to RVO obstacle build function.
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