SmallBurger focuses on mobile graphics technology and GPU-driven rendering solutions.
We explore practical techniques that make real-time graphics faster, lighter, and more scalable on mobile hardware — from rendering architecture and compute workflows to procedural effects.
Our goal is simple: deliver visual quality and performance that mobile developers once thought impossible.
The keep render frame是一個聰明的做法,他不需要像trailRenderer那樣動態維護三角形,也不需要像particle一直噴射粒子,只需要把上一偵的結果保留下來就好,但缺點就是受限於整張紋理的大小,比較難應用在開闊式場景。Unity有相關自帶範例,我只是處理了它沒辦法做到時時消失的部份,你可以自行參考其相關實作。 相關視頻如下…
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