2014年3月15日 星期六

My first ios game demo

Performance:
  1. Device: Ipad Air
  2. fps:56~60(record video cause lag)
Technique:
  1. 5 Layer Splat and Lightmap Base Terrain.(for performance purpose, I redesign ogre terrain material).
  2. Dynamic cast shadow volume.(not ogre's original shadow)
  3. Pixel base water(dynamic reflection, refraction, depth, Interactive water waves map...)
  4. Lua Base Game Script(ai and game play script...)
  5. Static scene light map(character can be Affected)
  6. NAVmesh 3d path finding
  7. Render to texture base rendering(for performance purpose, the high resolution pixel process on device is to lag, especially multiple texture blending)
  8. Auto generate mini map from NavMesh.
The game video:
It's about Green Ninja help Sinbad Ogre to kill Dark Purple Ninja.
not end, to be continue...



Dream continues in...

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