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2016年9月8日 星期四

My new unity water ripple effect

Just look it...



The Detail:


  • One normal map for fluid simulate
  • One cube map for simulate reflection

  • One RTT map for depth process

  • One RTT map for capture refraction

  • One RTT map for convert height  value to ripple normal map

  • Triple buffer map for simulate wave effect

  • combine Fresnel simulate and triple buffer terms


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