精選文章

SmallBurger Asset Home

  SmallBurger

2025年9月26日 星期五

Unity Shader Keywords: shader_feature vs multi_compile — Complete Comparison Table and Usage Guide


Many Unity Shader developers often get confused about the differences between shader_feature and multi_compile, and when to use each one. I’ve encountered similar confusion myself, so I’ve put together this comparison table and practical guide to help everyone quickly understand the correct usage.

Keyword Type Variant Depends on Material Global Scope Material Keyword State Saved Runtime Dynamic Switch Typical Usage
shader_feature ✔️ (Yes) ✔️ (Global) ✔️ Static config, lean build
shader_feature_local ✔️ (Yes) ❌ (Local) ✔️ Static config, lean build
multi_compile ❌ (No) ✔️ (Global) ✔️ Runtime switching
multi_compile_local ❌ (No) ❌ (Local) ✔️ Runtime switching

沒有留言:

張貼留言