花了一些時間搞懂Kinematic Character Controller及btPairCachingGhostObject,setWalkDirection這個介面還真是奇怪…
/// This should probably be called setPositionIncrementPerSimulatorStep.
/// This is neither a direction nor a velocity, but the amount to
/// increment the position each simulation iteration, regardless
/// of dt.
/// This call will reset any velocity set by setVelocityForTimeInterval().
這部份跟Physx比較起來,還是Physx比較好用…
接下來是相關影片
待續…
博主真强啊,向您学习
回覆刪除我只是把研發遊戲引擎當興趣,沒什麼。
回覆刪除Thanks
回覆刪除You are welcome.
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