The Perlin noise water
Outline:
- Base on Ogre3D engine
- Vertex base
- Only one base texture map
- Real time direction lighting
- Suitable for use in small plane (performance and quality)
- Suitable platform(PC, console)
The Perlin noise + vertex ripple water
Outline:
- Base on Ogre3D engine
- Vertex base
- Only one base texture map
- Real time direction lighting
- Suitable for use in small plane (performance and quality)
- Suitable platform(PC, console)
- More interactive
The Perlin noise + vertex ripple + Fresnel(refraction+reflection) water
Outline:
- Base on Ogre3D engine
- Vertex base
- Real time capture refration map, reflection map and depth map
- Suitable for use in small plane (performance and quality)
- Suitable platform(PC, console)
- More interactive
The cube map reflection water
Outline:
- Base on Ogre3D engine
- Pixel base
- Real time capture refraction map and depth map
- Suitable for use in middle plane (because use cube map-performance and quality issue)
- Suitable mobile platform
The real time capture reflection and pixel base ripple water on Android
Outline:
- Base on Ogre3D engine
- Pixel base
- Real time capture refration map, reflection map and depth map
- Suitable for use in large plane
- Suitable mobile platform
- little interactive
The real time capture reflection and UV animation water
Outline:
- Base on Ogre3D engine
- Pixel base
- Real time capture refration map, reflection map and depth map
- Suitable for use in large plane
- Suitable mobile platform
- little interactive
The simple UV animation water in Cocos2d-x
Outline:
- Base on Cocos2d-x engine
- Pixel base
- Normal map and static reflection texture (general map)
- Suitable for use in large plane
- Suitable mobile platform
- Very high performance
The simple UV animation water in unity
Outline:
- Base on Unity engine
- Pixel base
- Normal map and static reflection texture (general map)
- Suitable for use in large plane
- Suitable mobile platform
- Very high performance
The texture reflection water in unity
Outline:
- Base on Unity engine
- Normal map and static reflection texture (general map)
- Real time capture refration map and depth map
- Suitable for use in large plane
- Suitable mobile platform
Your hard work was admirable.
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